![]() ![]() So I have no dog in this fight rather there's no fight to begin with just you being salty over nothing. And I can't recall ever seeing you around here. It's pretty rare Kuno and I see eye to eye on anything ever. I wouldn't have even said anything but you came back to pour a heap of salt onto a non issue. I have nothing more to add other than if you put your ego aside fro a moment you'll see it's being helpful and if anyone was out of line it was you. He was polite and thorough in his response. Rather you called him out on a fact you were unclear on and incorrect about. Starting a seconds long testgame would require me to drive home first. Also, communication on steam even works when mobile. I don't raise doubt to someones statements without a reason. We are thinking it is tied to the broken trader bug.Īnd no, a seconds long testgame would never reveal that. ![]() In this play style, when players die, they restart as new characters. It is designed to be used with dead is mostly dead play styles. It implements this by triggering the same effect used by Grandpa’s Forgetting Elixir. We also don't use that command on our server for that reason. On death, this mod will reset (not remove) skill points, and remove all books read. Traders sometimes get killed by the killall command. When a zombie or animal is killed its body will decompose into a mesh of bloody flesh and gore. You can help 7 Days to Die Wiki by expanding it. Originally posted by ecv:So being condecendeing and assuming to know how long something will take for others is good style then? For more information on what defines a stub, see Template:Stub. There are ways to remove minibikes and traders from the world with modded console commands, but killall will not do it by default It doesn't even attempt to do damage the minibik or the animals, it tried to do damage to the zombies (they die) and it tries to do damage to the trader, but traders are immune to the damage and live anyway: Here's some boars and zombies in a box with a trader on top and a minibike next to it It's a function that can be modded in, but killall does not kill traders, players, non-aggressive animals or minibikes by default in vanilla It doesn't and you could have checked that in seconds just by opening the console and testing it Killall will not kill traders, players, animals or minibikes, only zombies
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