Agreed that it's basically a neat rain power.ġ) MUCH improved Storm Cell graphics. It's a cool powerset that has a windup time to be at its best, and just because of that it won't upset the current top choices, I think. I'm thinking of rebuilding with electric fences instead of Gust, if I do ill update. There's also a lot of scatter, and cleanup from mobs with a sliver of health left.Īrachnos and Carnies are tough as always, but the chaos worked to my advantage and I could chug through them pretty reliably. Harrassing a boss is a joy with these powers. With the endmod from Musculature Radial, and high recharge, bosses were losing endurance enough to affect their attacks. I feel like a mini- controller with the knockdown the build was doing. Once the storms are dropped, spamming attacks and watching the havoc is super awesome. Storm is not boring! It feels really fun to play, not necessarily the fastest or most DPS, but not too bad in those departments either. I have had trouble making Sentinels that grab my attention, because all they have to do is blast, and a lot of blast sets are boring to me. There's a KB IO in Storm Cell, entertained the possibility of a FF+recharge in Hailstones, but I don't think I put it in. All the bells and whistles, accolades, Musculature radial, 95% slow resist, debuff resist destiny. Ran a series of radios at +4/x8, with a very built-out Water/Bio Sentinel. Maybe the slow effects and the knockDOWNs could be higher or triggered more frequently. And that would have made me a bad teammate indeed. Knockback and scattering the mobs), I think I would have just turned my teams AoE attacks into single target attacks. That being said, Storm/Storm was more "fun" although, I'm not sure I'd want to team with the toon I just played. Even understanding what the set is trying to do, I would say a greater percentage of the damage needs to be front-loaded into the powers. Since this set is so heavily reliant on power interactions, without Storm Cell active it is quite weak. My take away from this second test is a little more clarity on the damage situation. But some of those times, it was just down to the last couple of bosses and I didn't want to recast Storm Cell, so I just relied on the straight damage. That's to be expected as this was a Defender. I was definitely killing more slowly than the Blaster as Storm Cell expired on me a few times before I cleared the Bosses. I did crash once because I wasn't paying enough attention. I used Clarion, but probably should have gone Ageless this time. I considered respecing to include Snowstorm just to slow mobs escape better, but Storm/ is so end hungry, I can't imagine another toggle running. I tried to slot to control the chaos and keep everyone in the Storm Cell. Storm Cell -> Cat 5 -> Chain Lightning -> Gust -> Hailstones -> Direct Strike with Lightning Storm and Freezing Rain thrown in. I had a spare slot and should have put a SA Kb->Kd in there. I made one mistake and that was underestimating the Kb on Lightning Storm. You really only need the three ST attacks, and since I was skipping Gale and Snowstorm, I was kind of forced into Gust, Hailstones and O2 boost. I used Gust instead of Cloudburst this time. This time I was S/L/E/R capped and had a global recharge of 170+%. Same basic set-up in terms of Incarnates and slotting. The safety I enjoyed is due to slotting and power pools.Īs a solo toon, I was aware of the time consumed to set up the attack situation and the payoff was not impressive. The damage was sufficient, but underwhelming. I really don't see how I am doing anything other than using the set as intended. I am NOT just dropping a "nuke" hoping that takes out the enemies. Storm Cell -> Cat 5 -> Chain Lightning -> Hailstones -> Direct Strike -> Cloudburst. This time I decided to go with the Trapdoor mission. I gave it another whirl with that Storm/Temporal Blaster.
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